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iOS Games
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Learn how to make iOS games using Apple's brand new 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game!
iOS Games by Tutorials covers the following topics:
- Sprites: Get started quickly and get your images onto your screen.
- Manual Movement: Move sprites manually with a crash course on 2D math.
- Actions: Learn how to move sprites the "easy way" using Sprite Kit actions.
- Scenes and Transitions: Make multiple screens in your app and move between them.
- Physics: Add realistic physics behavior into your games.
- Beyond Sprites: Add video nodes, core image filters, and custom shapes.
- Particle Systems: Add explosions, star fields, and other special effects.
- Adding “Juice”: Take your game from good to great by polishing it until it shines.
- Game Center: Add achievements, leaderboards, & multiplayer support to your games.
- Accelerometer: Learn how to control your game through tilting your device.
- UIKit: Combine the power of UIKit with the Sprite Kit framework.
- AirPlay: Display your game on the Apple TV with the device as a controller.
- Tile Maps: Make games that use tile maps.
- Scrolling: Make levels that scroll across the screen.
- And much more, including: Fonts and text, saving and loading games, and three bonus downloadable chapters!
The iOS Tutorial Team takes pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. And we don’t want to just skim the surface of a subject – we want to really dig into it, so you can truly understand how it works and apply the knowledge directly in your own apps.
By the time you’re finished reading this book, you will have made 5 complete mini-games from scratch, from zombie action to space shooter to top-down racer!
- Sales Rank: #975622 in Books
- Published on: 2013
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x 1.86" w x 7.50" l, 3.06 pounds
- Binding: Paperback
- 824 pages
About the Author
The iOS Tutorial Team is a group of app developers and authors who write tutorials at the popular iOS development website www.raywenderlich.com.
Most helpful customer reviews
10 of 10 people found the following review helpful.
Excellent
By Jerry Hill
I have been a programmer for many years and have read many game books including topics for XNA, DIRECTX, IOS, OPENGL and UNITY. None of these books armed me with a slow progression of mastery until I read this book. I must be dense but for the past 5 years I would dive into a study of game development (purely as a challenge since the day job is all business) but would get frustrated with the lack of reusable knowledge to transfer for my own small applications. The authors of this book focused on the joy of programming and bringing games to life.
Why the book stands apart::
- The authors were careful not to explain or bring up topics not yet covered.
- The authors laid out a practical approach of creating the functionality and the theory.
- Taking time to explain so applying this approach to other projects would be reasonable
- The applications created were all very different implementations of the Sprite Kit each showing very different capabilities
- The usage of the new objective c blocks, storyboard etc., Most game books are behind in their examples
- The “hiding” of the vector , point math so I could stay focused helped quite a bit
- The bonus chapters especially the creating art work – it has been a mystery for quite some time how these assets work
- The game center chapters for Circuit Racer were excellent and practical.
- The Circuit Racer tutorial was awesome
The SpriteKit framework and Ray's book is all you need for great IOS 2D gaming.
8 of 8 people found the following review helpful.
One of the best I've seen.
By Dan
I have been playing with computers since the early 1980s and have read my fair share of tutorial books on many topics.
This book ranks among the best. In fact, I would be hard pressed to think of another that is so well done.
The topics are explained in a direct but digestible manner. The "challenges" at the end of the chapters are indeed challenging but (so far for me) not impossible. If nothing else, the challenges force you to look beyond the content of the book and they truly help you to understand the material.
If you have a bit of Objective C knowledge and a willingness to learn and understand how to use sprite kit, you will not regret buying this book. I highly recommend you check out the author's web site. Do a search for Ray Wenderlich. Take a look at the written tutorials on sprite kit (and the many other free tutorials) and them come back here and buy this book.
UPDATE 4-26-14
I noticed the other day (as Texan man pointed out) that there is no index in this book. It's still a great resource but the lack of an index has forced me to change my rating from 5 to 4 stars. See Texan man's review posted on 4-26-14 for a way of using Amazon's "Search this book" feature as a workaround for the missing index.
4 of 4 people found the following review helpful.
Absolutely perfect
By Steve K. Oliver II
This is one of the rare computer books that I am glad to own in printed form. I have used it so much that I would not enjoy reading it from a PDF. I am going through it carefully page by page and adding notes and stickies.
I have written games in other platforms and found this book was an excellent place to start with Sprite Kit. I would think that anyone with some Objective-C under their belt would be OK with this book. It quickly moves into more technical matter, but you need that material to write a game. Before you are even at page 150, you have a working game with a main menu, scene transitions, and sound.
The amount of material that is covered in this book is really simply mind-blowing. Everything from touches, movement, and all the way up to Game Center and multiplayer on your Apple TV. In between you get physics, emitters, transitions, tile maps, etc.
There is also a lot of good advice about designing games in general. Where to optimize, math tips, etc.
The projects in this book are fun and very informative.
Extremely well edited. I have not found any typos yet.
Very few technical errors, and there is an active online forum where you can find them corrected.
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